Well, I completed the game engine I set out to make! I can’t release it, unfortunately, because it uses copyrighted graphics I got off the Internet and I only made one test level(though it is capable of having as many as you like just by giving it some 2d arrays to make the level).
I learned alot from the exercise, though. Even though I finished it, I learned how difficult it is to code without planning a game of that complexity. Someday I might go back and rewrite the thing with my current knowledge. probably could do it in half the code.
Last thoughts for programmers:
-Always plan everything out first, improv sounds fun…but can be hell
-In collision detection for this kind of project, make 1 pixel sized bounding boxes at the top, bottom, left, and right. Works like a charm.
-If you happen to be good at programming AND art…be grateful, it’s a gift….one I certainly don’t have.
Well, my hours at work next week got cut something awful, so i’m gonna try something new to keep my mind off of the impending financial doom. I will end up with almost an entire week off(aside from 2 college class sessions), and have decided to challenge myself by setting a goal to have a game completed by the end of next week. I’m brainstorming it now and plan on being ready to start coding by Friday.
Bear in mind it probably won’t be much to look at, but I have yet to complete anything yet, aside from proof of concept projects that i only keep for myself. This will be my first attempt to complete a project for others to see. So as long as it is moderately enjoyable and doesn’t crash every other minute, it’ll be a win for me.
Also, it won’t have graphics(i’ll be using random crap images to develop it), but if all the coding works out, i’ll see about getting some art for it soon so i can release it.
Well, I must be quite serious about this project if i’m posting on the internet about it, so here I go:
It has been decided that the first official game to be created by me and Gravy’s(my friend and colleague, in case you are a random passerby happening upon my blog) new game studio “Zero Division Labs” will be a point-and-click adventure game.
I have been a huge fan of adventure games since I was a kid playing Leisure-Suit Larry when my parents weren’t around and Zork when they were. I’ve also been a fan of computer science and programming for as long as i can remember. So I believe the best possible first project for me and Gravy is an adventure game.
Gravy will be the brilliant writer, I will be the dedicated engineer, and we already have a genius artist who might decide to join us. Details on the story will be limited until we near release, but I may decide to use this blog to discuss some of the trials and tribulations I face on the way.